Kelly Hamilton
WA, USA
www.kelly-hamilton.com
Skills:
Real-time VFX | Concept art | Animation | Storyboards | Collaboration | Creative problem solving | Style matching
Photoshop | Unity 3D | Maya | Blender | Node based shaders | Textures and materials | 3D modeling | Jira | Confluence
The Pokémon Company International
Senior FX Artist, July 2021 – Present in Bellevue WA
Pokémon Trading Card Game Live
- VFX, node-based shaders
- concepts and storyboards
Wizards of the Coast (Hasbro)
Lead Digital Artist, Senior VFX artist, Apr 2017 – June 2021 in Renton, WA
Magic: the Gathering Arena (3D/Unity on PC and mobile)
- Managed art team of 4-6 individuals and provided art direction to contract art teams.
- Created style guides and pipeline documentation for internal and external use.
- Collaborated with engineers and tech artists to solve game design and performance challenges.
- Developed and directed concepts for VFX, characters, environments and cosmetic items.As Senior VFX Artist:
- Oversaw initiative to revamp game visuals for alpha release.
- Created concepts and storyboards for animations, UI/UX and VFX.
- Developed hundreds of real-time VFX and custom shaders.
Disney Interactive
Senior Artist, May 2010 – Dec 2016 in Bellevue, WA
Marvel Avengers Alliance 2 (3D/Unity on Mobile/Windows 10)
Marvel Avengers Alliance (2D/Flash on PC/Mobile)
Marvel Avengers Alliance Tactics (3D/Flash on PC)
Fanglies (2D/Flash on PC)
- Developed the visual style for character animations and VFX in the Marvel Avengers: Alliance series.
- Led concept, creation, implementation and optimization of VFX. Organized a panel to teach Unity VFX systems to the studio.
- Learned 3D animation and modeling techniques from the art team, and created character animations and 3D VFX for various projects.
- Created animation storyboards and provided direction to other artists on animation keyframes.
- Mentored artists to take over my role on MAA1 art team for animation, VFX and environment art.
- Created pipeline and style guides for game environment illustrations and character animation storyboards.
- Adapted the established visual style to create character illustrations and marketing images.
- Created combat camera animations, cinematics, concept art, model sheets, and icons.